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3.2 Hunter changes
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Topic: 3.2 Hunter changes (Read 197 times)
Olefin
Crew
Olefin
Seagate
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Age: 29
Location: Melbourne, Florida
Posts: 93
3.2 Hunter changes
«
on:
Aug 07, 09, 04:40 PM »
didnt see it in the forum for hunters yet
~Hunters
+Aspect of the Cheetah: Can now be learned at level 16.
+Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
+The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
+Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
+Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
+Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
~Talents
+Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
+Survival
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
+Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
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