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Author Topic: Druix!!!!!!!!!  (Read 581 times)
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Consigliere
Age: 29
Location: South Riding, VA
Posts: 629
« on: Apr 09, 09, 10:39 AM »

Since you already got the goods on how to be Big Bird from CJ...what are your pointers for tree healing?  I'm planning on making resto my 2nd spec since I have no +hit gear.
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Consigliere
Age: 40
Location: Montgomery, AL
Posts: 662
« Reply #1 on: Apr 09, 09, 12:41 PM »

Okay, I'm not sure how much you know so I'll just say what I generally do and if you have questions, you can ask.

Specific Tank Healing (classic example is Patchwerk)
Keep all of you HoTs up on all the tanks:
Lifebloom x3
Regrowth
Rejuv

If you are doing this rotation on 1 or 2 tanks you can also help raid heal.  If 3 tanks, like in patchwerk, it will take all of your effort just to keep those 3 HoTs up.  Normally I start with 1 lifebloom, then regrowth, then the other 2 lifeblooms and then the rejuv.  If things get crazy you can always swiftmend for big boost and follow with regrowth again.  You should have the swiftmend and regrowth glyphs as they allow (the swiftmend to be applied without destroying the regrowth or rejuv and the regrowth gives +20% more effect if cast on a target with regrowth already on them.)

General Raid Healing
If you are doing any raid healing you should be cast wild growth every 6 seconds (its cooldown time).  This is a great spell, it heals 5 friendly targets that need it within range with a HoT.  It is very mana effective.

If a player is down a bunch or will be taking a bunch more damage, us regrowth as that has big upfront heal and very long HoT.  The only downside is that it is pretty mana intensive.  Not a big deal right now with decent gear, but it may be a problem after the patch which nerfs spirit regen.

Other options for lighter healing are a single lifebloom or rejuv.  I prefer lifebloom because I use that idol and becuase it has big bloom heal at the end.

Combo of Tank (1 or 2) and Raid Healing
This is what you normally do.  Get the 3 lifeblooms and regrowth up on the tank (or two) then make sure you are spamming wild growth every chance.  Then toss out lifeblooms and regrowths (depending on the extend of the need) on the raid.

Holy Crap Healing
If things go bad, here are your options:

Regrowth on top of regrowth with swiftmend on CD.  This works pretty well but you need the glyph.
Nourish.  This is our quick direct heal.  This is really only good if you have the 4 piece tier 7 bonus.
NatureSwiftness+Healing Touch - if you have this macro'd you can use it instantly.  The cd on natures swiftness is long so you can really only do it once.

Hope that helps.  A lot of this may have to be scaled back once the mana regen nerf comes out. 
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Consigliere
Age: 40
Location: Montgomery, AL
Posts: 662
« Reply #2 on: Apr 09, 09, 12:44 PM »

A quick comment on Healbot.  You absolutely need it.  You can now set it up so it shows the HoTs you have active on every raid member, how many lifeblooms are stacked and a little timer showing when each HoT will fall off.  That is vital so you can keep rolling 3 lifeblooms and refresh your other HoTs while keeping an eye out for the rest of the raid.  Also, it is critical for swiftmend use to determine who has a HoT on them so that you can swiftmend them.
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Consigliere
Age: 29
Location: South Riding, VA
Posts: 629
« Reply #3 on: Apr 09, 09, 01:27 PM »

Thanks so much!

That helps a lot.

I def have HealBot and noticed the HoT pictures the one time I healed.
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-And was there a lesson in all this, huh? What did we learn about beer?

-Foamy!
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Crew
Age: 20
Location: Kansas
Posts: 257
« Reply #4 on: Apr 10, 09, 12:39 AM »

I'm also going resto on my druid. I've found this thread on the wow class forums to be very helpful, she seems to know what she is talking about and has a lot of good points.

http://forums.worldofwarcraft.com/thread.html?topicId=15864449808&sid=1

It helped me a lot, I'd definitely at least glance over it.
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Consigliere
Age: 40
Location: Montgomery, AL
Posts: 662
« Reply #5 on: Apr 10, 09, 11:30 AM »

I'm also going resto on my druid. I've found this thread on the wow class forums to be very helpful, she seems to know what she is talking about and has a lot of good points.

http://forums.worldofwarcraft.com/thread.html?topicId=15864449808&sid=1

It helped me a lot, I'd definitely at least glance over it.


Very nice find Pink.  As that post states, there are some major changes coming to Druid healing.  Or at least that what appears to be happening.  I haven't been on the PTR so I can't comment first hand.  However, until the patch gets here I would not implement any of her new healing strategies. 
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Crew
Age: 20
Location: Kansas
Posts: 257
« Reply #6 on: Apr 10, 09, 01:04 PM »

Yeah haha, I forgot to mention that none of it will take effect until the patch hits. My druid won't be hitting 80 until after the patch hits in all likely hood though so I found it helpful.
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Consigliere
Age: 40
Location: Montgomery, AL
Posts: 662
« Reply #7 on: Apr 15, 09, 12:21 PM »

The author of the post that Pink lists has her own druid info site and at first glance it looks pretty sweet.  A lot of info and links to info on druids for post patch.

Thank site is http://restokin.com/
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Consigliere
Age: 40
Location: Montgomery, AL
Posts: 662
« Reply #8 on: May 01, 09, 09:50 AM »

EDITED FOR POST 3.1:

There was a lot of talk that 3.1 would totally change druid healing (change in lifebloom mana cost and nerfing of spirit outside of 5secs mana regen), but I haven't seen it happen.  We have had to make some adjustments, but they really haven't been huge and most of them are somewhat gear dependent.

Okay, I'm not sure how much you know so I'll just say what I generally do and if you have questions, you can ask.

Specific Tank Healing (classic example is Patchwerk)
Keep all of you HoTs up on all the tanks:
Lifebloom x3 (rolling)
Regrowth
Rejuv

If you are doing this rotation on 1 or 2 tanks you can also help raid heal.  If 3 tanks, like in patchwerk, it will take all of your effort just to keep those 3 HoTs up.  Normally I start with 1 lifebloom, then regrowth, then the other 2 lifeblooms and then the rejuv.  If things get crazy you can always swiftmend for big boost and follow with regrowth again.  You should have the swiftmend and regrowth glyphs as they allow (the swiftmend to be applied without destroying the regrowth or rejuv and the regrowth gives +20% more effect if cast on a target with regrowth already on them.)  CHANGE 3.1:  Lifebloom costs twice as much mana, but upon blooming the lifebloom gives you back the extra mana it cost.  However, if you continue to roll it, you won't get it back.  With good gear, this isn't too much of an issue.  In fact I was still able to roll the usual 3 lifebloom stack on the 3 tanks for patchwerk as well as rejuving and regrowthing the 3 tanks.  The only change here is, if you are having mana issues, slow roll up to 3 stacks and then let them expire, and then restart slow rolling them again, rinse and repeat.  By slow rolling I mean cast one, wait for it to almost expire, cast second one, wait for it to almost expire and cast the third one.  As opposed to casting all 3 right away.  This extends the life of the stack without having to keep it rolling.

General Raid Healing
If you are doing any raid healing you should be cast wild growth every 6 seconds (its cooldown time).  This is a great spell, it heals 5 friendly targets (6 with the new wild growth glyph) that need it within range with a HoT.  It is very mana effective.

If a player is down a bunch or will be taking a bunch more damage, use regrowth as that has big upfront heal and very long HoT.  The only downside is that it is pretty mana intensive.  Not a big deal right now with decent gear, but it may be a problem after the patch which nerfs spirit regen. PATCH 3.1 UPDATE:  Regrowth has gotten a little weaker as the talent that increased its crit chance by 50% was reduced to 25%.  But for raid healing I still find it to be very effective. 

Other options for lighter healing are a single lifebloom or rejuv.  I prefer lifebloom because I use that idol and becuase it has big bloom heal at the end.

Combo of Tank (1 or 2) and Raid Healing
This is what you normally do.  Get the 3 lifeblooms and regrowth up on the tank (or two) then make sure you are spamming wild growth every chance.  Then toss out lifeblooms and regrowths (depending on the extent of the need) on the raid.  PATCH 3.1 UPDATE:  Still very viable.  But if you have mana issues (depends on gear level) you can slow roll the lifeblooms and let them drop off - see explanation above.

Holy Crap Healing
If things go bad, for instance if your tank has HoTs but is still dropping health fast, or someone just has super low health and their is no time for HoTs - here are your options:

Regrowth on top of regrowth with swiftmend on CD.  This works pretty well but you need the glyph.  PATCH 3.1 UPDATE:  This is still viable, but most likely you should do 1 regrowth (if it isn't already active on the target and then switch to nourish).  Most resto druids no longer use the regrowth glyph because of 3.1 changes.

Nourish.  This is our quick direct heal.  PATCH 3.1 UPDATE:  Nourish has gotten a lot better especially if you have the combo of the new Nourish glyph and the 4 piece tier 7 bonus.  Both of these make nourish stronger depending on how many HoTs you already have on the target.  Its still not that great for raid healing as you don't normally have several hots up on each raid member.  But definitely the best heal for a target/tank where you already have HoTs up.  So if you are tank healing and rolling lifeblooms with regrowth and rejuv and the tank gets in trouble, you should use glyphed nourish.  If you have not hots on the target, best to regrowth first and then nourish.

NatureSwiftness+Healing Touch - if you have this macro'd you can use it instantly.  The cd on natures swiftness is long so you can really only do it once.

Glyphs to use:
Regrowth - not that great any more, now that nourish is a better spamming oh crap heal, not that needed.

Swiftmend - very good, keeps the HoT on a target when you swiftmend

Innervate - not really needed, once you get raid geared, mana isn't much of an issue

Wild Growth - adds an extra wild growth target (from 5 to 6).  Great for raid healing, but I find it useful no matter what I'm doing.

Nourish - very good for tank healing when the HoTs aren't doing enough and you need to spam heals to save the tank.  Even better once you have the tier 7 4-piece bonus.

Rejuvenation - not that useful because it is only effective when the target is very low health, in which case you probably wouldn't be casting a slow heal like rejuvenation.  However, this becomes better once you get the tier 8 4-piece bonus.

Lifebloom - an excellent glyph, that extra lifebloom ticks not only gives it more healing, but also gives you more time to do other things before having to go back and refresh your rolling lifebloom stack.  Very important for fights like patchwerk where you are trying to keep 3 tanks with 3 stacks of rolling lifebloom.

What I use:  Swiftmend, WildGrowth, Lifebloom (once I get the 4 piece tier 7 bonus I'll add nourish and remove either wild growth or swiftmend)

Idol:  

Lifebloom is the consensus best resto idol.

« Last Edit: May 01, 09, 09:51 AM by Druix » Logged
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