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Author Topic: Fury Things to Know  (Read 347 times)
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Underboss
Posts: 705
« on: Feb 25, 09, 09:57 PM »

With the coming of duel specs I figured i would make a thread for each spec and i am starting with Fury. Posting useful info and feel free to ask questions and i will give/find you an answer, and feel free to post ideas. Please note i will be keeping this topic clear of anything off topic.


Build
Here This build is more raid friendly by having all the warr buffs at there max as well as Tac Mastery for off tanking if needed.
There are other builds out there that are more towards the individual warr's dps. I dont feel the need to post them here, since the dps/rage increase shouldn't make or break the spec


Stat Break Down

1st    Str
2nd    Hit/Expertise    (until cap)(Please note the soft cap on the next post)
3rd    Crit
4th    Armor pen
5th    Haste

The Rotation
The basic Fury rotation has changed very little with the introduction of the 3.0 talents. The few changes include the addition of Bloodsurge procs and the change to Bloodthirst and Improved Whirlwind cooldowns.
100% - 21%: Simply put your goal is to keep Bloodthirst and Whirlwind on cooldown, Slam when Bloodsurge procs, and dump rage with Heroic Strike when you're over 50 rage. Deathwish and trinkets should be used together when possible and also kept on their respective cooldowns.

20% - 0%: Execute Range! This is your time to shine and bask in those delicious rogue tears. Execute does more damage than Bloodthirst at 30 rage but Whirlwind should still be weaved. Now's the time to pop Recklessness, a Potion of Speed, and tell your shaman friend to Bloodlust.



Thanks to Anik on the tankspot forums for the info

« Last Edit: Dec 24, 09, 01:50 PM by Mord » Logged



Love never blows up and gets killed
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Underboss
Posts: 705
« Reply #1 on: Feb 25, 09, 10:38 PM »

 You need 8% hit to not miss specials attacks (yellow damage, also the TG hit penalty has been removed as of build 3.0.Cool on raid level (or ??) bosses, which are treated as level 83 for all intents and purposes. You get 3% from precision, so you need 5% from gear. 1% hit is equal to 32.79 hit rating, therefore you need 164 hit rating to "soft cap". The hard cap for dual wielding is 27% against raid bosses, which equates to 885 hit rating (787 after 3/3 precision). This is not a goal to work towards or even worry about.


Thanks to Corbusier on the tankspot forum
« Last Edit: Feb 26, 09, 08:50 AM by Mord » Logged



Love never blows up and gets killed
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Underboss
Posts: 705
« Reply #2 on: Dec 24, 09, 01:52 PM »

Figured i would look at updating a little. Here is a link to a current guide
Enjoy
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Love never blows up and gets killed
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